Title Zool Game Type Platform Company Gremlin Players 1 HD Installable Yes Compatibility AGA Submission Andy Thomas (firstname.lastname@example.org) Review The lollipop game! Well, OK, only one level was actually based on sweets, but the sponsorship was lollipop based! Zool, the Ninja from the Nth Dimension, was Gremlin's answer to Sonic, and in fairness, he had the moves; he did great about-faces at speed, and slid down snowy slopes before leaping with great finesse to grab the side of the pit across the chasm. Zool was quite a large sprite for an Amiga game, but he was still fast, and graphically the levels were very compelling. Some thought was needed to get through them, but it was great fun watching Zool start to dance if you left him stood still on the music level. At some points you even had to play a keyboard correctly to move on. There were also hidden levels where Zool turned into a 2D scrolling shoot 'em up. Now that's value for money! Zool's success probably came from the fact that he was something younger Amiga owners could shove in the face of their Sega and Nintendo owning counterparts and lay claim to having the coolest, hardest, cartoony platformy video game character on THEIR machine. For myself, being a bit older by then, Zool was a real joystick test. The keyboard puzzle I mentioned earlier was just one of many manoeuvres that had to be executed which required absolute precision with the controller. They weren't impossible, in fairness, but they weren't easy by any stretch of the imagination. I'm sure hardened platformers relished the challenge; I was just happy to have him trot along at my own pace! Oh, and no review of Zool could be complete without a mention of the copy protection. It was one of those paper multiple wheel combination things. You had get the light shining on the little window just right otherwise it was impossible to read the code!