Title Turrican Game Type Shoot-em-up Players 1 Compatibility Not AGA (I think) Submission Angus Manwaring Profiled Reviewer Review Turrican is, or was, quite unusual in that it was basically a character running around levels, jumping from various platforms, searching his way to the exit, and, most importantly, BLASTING EVERYTHING in sight. The figure you control has a beautifully animated run, and a rather awesome array of weapons. He can drop mines, send out horizontal waves of energy, swing around a rather impressive light sabre, transform into an invulnerable rolling shuriken, and erm...... shoot at things. Rainbow Arts, the company behind the game, were I believe originally a team of Amiga demo coders. It shows. Turrican is full of little graphical twinkles and sparkles that bear witness to the effort and skill that went into producing this game. Turrican succeeded, perhaps unfairly, in putting me off a lot of Amiga games. I'd see a new game and think, it might be good, but if Rainbow Arts can produce stunning graphics on the Amiga, why can't these people. Not a very healthy attitude, but it demonstrates how far ahead these people were at the time. There's a lot of variety for this sort of game, and it's a pleasure finding another level that has a completely different mood to the last one. The game feature a "Jet-pack" level, which must come equal first with Midwinter II for having the most jolly sea-faring music in the history of sound. The game is littered with hidden power-ups and end of level guardians, and is a basically darned good romp of the blasting variety.