Title Trolls AGA Game Type Platform Publisher Flair Software, 1994 Compatibility All AGA (With Patch) HD Installable Yes (With Patch) Submission Paul Matthes Review As part of the "Race & Chase" 1200 pack, Trolls managed to find it's way into most AGA gamers collections. It certainly made good sense to bundle a new AGA enhanced title to show off the capabilities of Commodore's new baby. Published by Flair Software, Trolls was a platform game featuring those god awful trolls familiar to anyone who has ever been to Scandinavia. Luckily for those of us who are not fans of those grotesque, purple-haired novelty key-ring mascots, Trolls turned out to be a very good game indeed. Anyway, on with the review. The plot had something to do with you having to rescue a number of baby trolls from each level before you can be rescued by a flying pig (!) and thus progress to the next stage. Once all the stages are complete, you are then able to select your own next level of your choice until you have completed the game. Upon loading you were presented with a nice intro sequence featuring the trolls coming to life in a toy shop before having to input text from the game manual to get through the copy protection. This last point was a tad irksome as this type of copy protection had fallen out of favour by 1994 and it can be a pain trying to locate "word 5, line 6 paragraph 2" each time. Once past the copy protection you are faced with what must be the most psychedelic loading screen ever! Lots of colour cycled fractals certainly did nothing for the eyesight! Once the game has loaded and your eyes had re-adjusted, you could select your level by moving your Troll character around a small "mini-level". A nice touch as it not only familiarised you with the controls, but also allowed you to skip some of the trickier levels until you had saved up some extra lives. Also present were a number of bonus levels where you could find extra lives or other goodies, but these could only be entered once you had completed a level of the game. The game graphics were extremely well drawn and a great showcase for AGA, as the game levels are nicely drawn with well animated sprites. A bit of variety was added with a nice underwater level requiring you to swim around and collect air bubbles in order to stay alive, but the levels were all sufficiently different to prevent you from getting bored. Each of the levels featured different baddies, from the underwater level's fish and submarines to the Toy level's soldiers, the selection of enemies was varied and colourful. Another nice touch was the inclusion of various power ups to either give you wings so that you could fly, special trainers so that you could jump farther or a yo-yo to kill nasties from a safe distance. However, not all power ups were beneficial as a ball and chain would slow you down, and collecting beer would make the character difficult to control for a short time. Locating an Elephant would allow you to restart the level from this point should you lose a life, certainly much more imaginative than a save game option! Once you had managed to find and rescue the minimum amount of baby trolls to complete the level, you were given the instruction "Find the Pigstop". Once found, you would jump aboard a flying pig and on to the next level. Trolls is certainly a worthwhile inclusion in anyone's collection, particularly if you are a fan of platform games. However, I strongly suspect that the programming team had been overdoing the hallucinogenic substances judging by the colourful graphics and surreal touches!