Title Space Crusade Game Type Combat simulation Players 1 Compatibility AGA and ECS versions Submission Andy Thomas (firstname.lastname@example.org) Review There were both A500 and A1200 versions of Space Crusade, although the expansion pack didn't work on the latter in my experience. This was a game which set out to emulate the lead miniature marines to be found in Games Workshops everywhere - the Blood Angels and the rest. Although the brother of a friend of mine was into painting those miniatures I was only ever an interested and impressed bystander. No way did I have enough patience to try and paint those things! So lucky me when along came this game, eh? Unlike Space Hulk, Space Crusade adopted the top view board game style approach to the genre. It was possible to have up to 3 marine groups playing for the same objective, allowing for three players, but generally I'd just take the one unit to work through the game with. My memories of this game aren't actually all that great, but I think your squad was made up of the well hard Captain who for some reason didn't get a helmet. He had one shooting weapon, but was lethal up close with a power sword or glove. Damage done was determined by dice rolls done by the computer set against armour and hit points of the opponent. But I digress. A couple of your marines had the standard Bolter weapons. Not terribly wonderful, because they only really managed to take out the weakest enemies with anything approaching consistency. The other slower moving boys carried the big guns, namely an Autocannon, Grenade Launchery thing and Lasery thing. Yeah, OK, I've forgotten the names. So sue me! These weapons prodded more buttock than the Bolters. The Autocannon had higher dice rolls than the Bolters and could fire on more than one target if hit points were left over. The Grenade Launcher scored maxium points in one square where it was aimed and caused reduced damage in surrounding squares. The Laser weapon fired in straight or diagonal lines from the user, but didn't have a reduction in damage for range. Top stuff for clearing one side of a crowded corridor, especially if the hit roll was high. Although I've described this game in a board game perspective, there was a 3D element which kicked in for combat when you were being fired upon or firing. It also kicked in if you'd gotten control of all the doors in the derelict ship and squashed some unsuspecting Dwarf-a-like between them. That was a great way to improve your survival odds. I don't remember a lot of the enemies. I do remember there were Chaos marines who had effectively joined the dark side, and things that looked like Gamorean Guards from ROTJ on steroids. There were great big evil 4 square robot b*st*rds as well who were well 'ard. There were also Soul Eaters (?) whose eggs bore more than a passing resemblance to those of a certain Queen Alien from a certain well known film also involving marines. All in all it was an entertaining romp through alien hordes, and it was very satisfying when you got lucky and managed to take out a whole group of nasties with just one shot!