Title Sanctuary Game Type Adventure Publisher Lifestyle Software Arts, 1991 Players 1 Compatibility All HD Installable No Submission Bernd Gmeineder Review "Amiga games the world does not know......" This time, Sanctuary, a text-based adventure by the Bavarian company Lifestyle Software Arts. The game comes in a medium sized hardcover box. On the front side there is a fantasy drawing showing two awesome friars, a rider and a monastery in the background. The sky is dark and cloudy. There are lightning bolts. On the back side there is some text which tells the background story in five languages. There follows a citation of the English text: "Welcome to England in the year of our Lord 1342. You are in a secluded monastery, the faraway mountains rising against the sky. A mysterious mounted messenger would deliver an arcane scroll of historical parchment, foretelling the monks impending mischief. A succession of sinister murders would make the peace and silence of the monastery shriek. Atrocious crimes would then make the prophecy come true, and bitterly so. Fear and panic would spread all over the place. Sanctuary, a genuine medieval crime adventure."” Moreover there are two screenshots on the box: They are 2/3 artwork and 1/3 text input box. The quality of these computer drawings is average. They are not better than the numerous pictures shown in the readers’ sections of old Amiga magazines. The box says nothing about its rather interesting contents which could attract potential customers: There are two floppy disks, a short German manual, an antique looking piece of paper for notes, a poster with the motive of the cover artwork and an audio tape. As the handbook, it is the most important item, there is some further information for the game on it: Firstly, on only three pages and with very big letters it tells a short story about a rider who is on the way to the monastery and has a bad message, in the form of a parchment roll, for its inhabitants. It gives no further facts. As for the contents of that telegram you have to refer to the text on the box. Besides, the manual informs you that you take the role of a monk and have to try to investigate the mysterious murders on the convent area and find the historical parchment of the rider (why?). Furthermore there is a short description of the adventure's text input system which uses orders like "talk to monk",“"show book" or "take map". On the last page there is a drawing for the really stupid copy protection, which consists of several squares and colour fields. Now when you start the game you have to get over the protection which will take a while. Then you find yourself in the monastery, get already known information from the manual, and finally you can begin your detective work. As for me I had serious problems to get on in the game. The texts miss essential information. It seems to be pure luck to put together the correct sentences to enable you to proceed. Although I have been fascinated by the text adventures of Infocom and Level 9, in this game it seems that no ambience is arising. Soon I lost any motivation with this poor product. As the graphics are only average it is also no fun simply exploring all the rooms and the monastery gardens. Finally a quick word about the audio cassette: The songs on it are mainly instrumental and try to form a meditative mood. However, there are also some really asinine songs on it with a woman crying and another person sneezing. They are an impertinence to listen to! Altogether this game is very disappointing. On the first view there are some gems in the box, but in the end they fail to contribute to a better gaming experience.