Title Quake (Third Review) Game Type 3D Action Company ID/Clickboom Players 1 (or lots on-line) Compatibility 020 plus Submission Angus Manwaring Profiled Reviewer Review Quake is most definitely a development of Doom. In Doom you had the original (almost), 3D corridor blaster, where you shot your way through level after level of bad guys. In Quake however, you have....... well, much the same sort of thing, actually. The difference though, and it`s a biggie, is that the 3D in Quake is far more sophisticated. Well, having said that, the 3D engine in Alien Breed 3D was more sophisticated than in Doom, but Quake is something else again. The environment feels very realistic; including buildings containing many different levels, ledges that you can jump down to lower levels from, flooded tunnels that you must swim through, and a variety of lighting effects that bring class and realism to the graphics. The enemies themselves are composed of texture-mapped polygons, and are well animated, therefore appearing far more detailed than their counterparts in less ambitious games. The gameplay in Quake is, as you might expect pretty similar to Doom, but obviously within a far more sophisticated 3D enviroment. That`s good news in the realism stakes, but not so good as far as the framerate goes. You will not be using those pin sharp resolutions that your PC owning friends use on their 400 mhz machines, not if you want to play the game. On a 50 mhz 060 processor at a low screen resolution the game is very playable though, infact my first sight of Amiga Quake was on an 040, and that looked acceptable as well, but there wasn`t much on screen at the time. I should say though, there are patches available that will speed the game up, albeit at the cost of some of the previously mentioned lighting routines, and the sophistication of various objects etc. I gather that much of Quake`s appeal on the PC is in the quality of the graphics and the speed of the gameplay, unfortunately us Amiga users are not likely to fully appreciate these aspects, atleast not without using an illegal PPC port. It is regrettable that Clickboom decided against porting Quake to PPC equipped Amigas, this might have had seriously strong implications for the Amiga`s specific future development route. Because of the open-ended game engine used by Quake there are various adaptions of the game, like Malice, that you`ll be able to purchase and play as well. Additionally, if you have internet access you`ll be able to play Quake on-line, which is apparently one of the game`s most enjoyable aspects. I found it very disappointing though, because of the lag between my inputs and the results in the game. Other players seemed to be flying all over the place dealing out death with the greatest of ease. It was a bit like going down to the playground on your first day at school, with all those big kids charging around. Scary. I understand that this was basically down to the speed of my modem/internet connection. As for the actual enjoyment offered by the game that`s obviously down to individual taste, but for my part Quake is not a game that I have ever played intensively because I don`t find it to be very addictive. I think we certainly got our money`s worth from Clickboom in terms of a conversion though, and if Doom was something you raved about, and you`ve got a fast enough Amiga, then you`ll probably love Quake to bits.