Title Pinball Mania (Second Review) Publisher 21st Century Entertainment Ltd (1995) Game Type Sport Players 1-8 HD Installable Yes Compatability AGA only Submission Kristian Hesketh Profiled Reviewer Review Pinball Mania was the fourth pinball sim released by 21st Century. It has four tables of varying quality with reasonable graphics and was one of the games bundled with the Amiga Magic Pack all those years ago. The game had quite a pedigree behind it when it arrived as all the previous pinball games before it were all excellent games and were found in many people's favourite games lists throughout the world. The start of the game is the obligatory pinball selection screen used in nearly all of these games. There is a good options menu which allows you to modify the angle of the tables and select how many balls you start with. Pressing the relevent F Key gains access to the table of your choice. The first thing you notice is that the game graphics are rather poor considering that Pinball Illusions was released way before this game. The ball rockets up the side lane and falls on to your flippers, then you discover the true horror of the game. The game feels like it is being played underwater with weights attached to your limbs. The reaction time of the flippers is naff and the ball takes too long to respond. The ball mechanics are by far the most crucial part of any pinball game and SpiderSoft screwed it up. The tables themselves are dull in the extreme with very few things to do. The football table aroused my interest, but the playability is non-existent thanks to the ball movements. If 21st Century had got Digital Illusions to do the game it could have been good, but even if they fixed the ball movements the tables would have to be re-designed. Slamtilt has tables chock-a-block with things to do and millions to collect and even brilliant sub-games using the score board. Pinball Mania scores in thousands and the tables are empty. The multiball is crippled too. When it is activated the screen simply follows the lowest ball instead of switching to a hires screen. This makes the game harder to get a decent score than without multiball!! There are so many great pinball games availible that this is really inexcusable. The fact that 21st Century dropped SpiderSoft and hired Liquid Dezign to do Slamtilt, shows their faith in the coders. Please do not play this half game.