Title Perihelion Game Type RPG Publisher Psygnosis/Morbid Visions Players 1 Compatibility OCS and AGA HD Installable Yes Submission Karl Anders Rostrup Review Perihelion is a role-playing game with a 3D view in the tradition of Eye of the Beholder, but sports a lot of atmosphere in the bargain. The futuristic world of Perihelion is a world in crisis. Weird occurences have caused the environment to degenerate at a dramatic rate, while strange new diseases and defects erupt where there were none before. Most attempts to find out just what has gone wrong have failed... the psionicists trying to discover information have either gone irrevocably mad or died outright before discovering anything of relevance... some ranted and shouted about an entity called the Unborn. Armed with this information, the historians looked into an ancient prophecy, and found out that things were only going to get worse. Learning of Project Perihelion, they discover the resting place of heroes placed in stasis, held in reserve to fight the shadowy enemy - the Unborn. The Unborn is a super-entity, slowly but surely crossing the dimensions barring its way to this universe, and its power increases with each passing second - and so does the effect on the planet. Having been freed of the time-stopping effect of stasis, you arm yourselves and leave the Citadel, and the Citadel crumbles behind your backs... the Unborn knows of the threat you and your party presents. And this is where the game begins... One of the first things that struck me about Perihelion was the atmosphere. Short of Warhead, I have never played a game with more atmosphere to suit the theme. The dark future-setting of Perihelion is unusual for Amiga games, and is very successfully done. Sounds and graphics are both very well done, adding to the appearance. The interface takes a little while to get used to, but is generally okay and not a hindrance. What does subtract some to the general rating is the combat system. Done in the 2D style like SSI's GoldBox games, the combat system could use some work to smooth over rough edges in the code. The faults I found are not in the appearance, but in the system itself, which allows some of your enemies to attack you hand-to-hand and denies you the same opportunity for some reason, making the game harder than it should be. If you bear with these faults, the combat can be challenging. There are no 'random encounters' in the game - all combat scenes are planned and part of the rather tense plot. Actually, the encounters get easier as the game progresses, as your characters gain experience and ability increases. Better equipment is found too, giving you a fighting chance against the various and rather lethal enemies. Creating your characters is a simple task, and Perihelion gives you many character races and classes to choose from. Perihelion also offers a system for psionics (magic), allowing you to piece together symbols to get the effect you want, if your character is of the right class to have psionics available to him/her. Perihelion doesn't offer you the standard human/elf/dwarf package for character races... you do, on the other hand, have access to such races as plain humans, bionecrons, cyberns, symbions and more. All made possible because of the futuristic setting of the game. To sum it up: Perihelion offers oodles of atmosphere, and is generally a well-written RPG too, if you can forgive the occasional faults of the combat system. If you like RPGs, this is one for you.