Title Power Drift Game Type Racing Driving Company Activision/Sega Programmer ZZKJ (also coded Super Hang-On) Players 1 Compatibility Not AGA (JST & WHDLoad HD fix patches currently in production) Submission Carlo Pirri
Review This game should be familiar to those of you who owned a C64/Amiga or played arcade games in the late 1980s. For those of you who didn't, then I think one can safely say that it inspired one of the more recent Amiga racing games, Street Racer. So if you like Street Racer, then you'll probably like Power Drift. Power Drift is played over 5 different courses with five different circuits to be found in each course. At the start of the game you can choose any course and one of twelve drivers to burn rubber in your off-road buggy. In each race you must fend off 11 other drivers and finish in the top three to advance to the next circuit. The buggy itself can take a pounding, only spinning out of control if you collide head-on with a sign, tree, post or another car. Finish a course and you can take your pick of the next course and even change driver if you feel the urge. Complete all the courses and you win the championship trophy. If you bomb out at any stage, then you get the luxury of five continue-plays. Ok let's have a look at the aesthetics. The graphics are nicely detailed and whizz past you at a frenetic pace when in top gear. A layered graphic effect is apparent. But herein lies one of this game's few flaws. Although the graphics are pleasant to the eye, the more detailed screens tend to fly all over the shop at high speeds. Occasionally, as a result, one can get disorientated and the road can be hard to find in a hurry. For seasoned players like me this poses no problem and just adds to the challenge! :-) Novices may be put off however and might want to try something more pedestrian like Buggy Boy! ;-) Sound is quite average except for some speech, which fits in well with these sort of games. I was most disappointed that the great adrenaline-pumping tunes used in the C64 conversion didn't make it to the Amiga. The Amiga ones are a bit tepid in comparison. Overall, I can recommend this game because it's easy to just pick up and play and become quite hooked. The only question mark I would have is over it's lastability, which might be marred by frustration with the sloppy handling of the graphics in the later stages of the game. My Ratings January 1999 ----------------------- Presentation 70% The game could have been put on to one disk instead of two. Graphics 68% Colourfully presented, but loses big time on screen handling. Sound 70% Tunes could have been better, but partially compensated by good speech. Hookability 79% First few levels suck you in until you hit circuit 4 on course 1. Lastability 60% But frustration may set in because the challenge is made that much harder by the sloppy handling of the graphics. Overall 72% Could have been so much better with a little playtesting, but still good fun 9 years on.