Title Nightlong Game Type Adventure Players 1 Compatibility 030+ graphics card, 16 Mb RAM, PPC version available version also available HD Installable Yes Company ClickBOOM Submission Seppo Typpö (firstname.lastname@example.org) Profiled Reviewer Review Nightlong is a traditional mouse driven adventure game, where the player controls the main character, solves puzzles and performs various actions according to the plot. Designed by Trecision and originally published for the PC by Team 17 (the former Amiga game company), it was converted by clickBOOM, who are well known for their original Amiga hits like Napalm, T-Zero and Capital Punishment. Converting PC games to Amiga was not a new thing to them either, the excellent Amiga versions of Myst and Quake bear witness to that, so great things could be expected. The story behind Nightlong is nothing new - a private detective is hired to investigate the problems his old commander is experiencing. From there on the plot thinkens and things start to unravel as the player progresses through the game, until that inevitable final rock has been turned over and the big mystery behind all the events is eventually solved. Coming on three (!) CDs Nightlong is without doubt the largest Amiga adventure game ever. It also is one of the best looking ones, with excellent 16 bit rendered graphics and lifelike animation. The audio side of the game is on a par with the visuals - dark and moody tunes, competent voice acting and suitably sharp sound effects nicely complete the atmosphere this game creates. Special mention should be made of the user interface - it is by far the smartest one I have encountered in adventure games. There are only a few actions you can perform, but those manage to cover all the necessary ones. You just point the mouse at the object and either pick it up, use it or examine it by clicking the mouse button and thats it - there is no multitude of confusing icons to learn, or building complex sentences from various keywords. The puzzles in the game are logical, and generally well thought out. There are some really hard logic puzzles at the final stages of the game which require analytical thinking and challenge even the brightest of us. Still, the puzzles are never really unfair and can be solved if the player is observant enough to pick up the clues that are generously sprinkled about the game. For once the puzzles fit seamlessly into an overall plot, and indeed, actually support it, something that cannot be said about the puzzles found in some other recently released adventure games. My experiences with the game are narrowed to the PPC version (which, when bought with the game, raises the total cost of Nightlong from very pricey to ultra expensive). I think the money invested was well spent though, as the game and its animations (as well as the in-game movies) run nice and fast even on my slow'ish PPC system. Nightlong is one of the best adventure games I have ever played. I found the plot intriguing, the puzzles fun and I loved the simplistic yet powerful user interface that the game sports. I got stuck in the game a few times and some of the puzzles really took ages to solve but that was not so much the game being too difficult as yours truly being too dense to solve those problems immediately. I also enjoyed the slightly more adult (and futuristic) game world. One of my favourite movies is Blade Runner, and this game is just about the closest thing to it on the Amiga. The main character even has a commentary like Deckard does in the original version of Blade Runner, adding a nice 'film noir' atmosphere to the game. If your wallet and your Amiga hardware can handle it and your heart races at the thought of fine traditional adventure games, I heartily recommend buying this game. If you're a Amiga PPC gamer, I recommend the PPC update, too. In my opinion there are too few really fine adventure games on the Amiga, and even less of those which utilise the power of PowerPC. So get it while you can.