Title Nightlong Compatibility 68030/16MB RAM/Graphics Card/CD Drive (Note filesystem) Game Type Adventure Company Clickboom Players 1 HD Installable Yes Submission Vincenzo Morra email@example.com Review I have always been very attracted to graphic adventure games. I still remember how excited I was when I first played two of the most amazing (for that time) adventure games from Lucasart: The Secret Of Monkey Island and Le Chuck's Revenge. I use to enjoy playing simple text adventure games (The Pawn and Sherlock Holmes were two of them), and having a game where I could actually move the main character on the screen and let him interact with other characters was quite a big surprise for me. The reason why I truly enjoyed those two games (and many others) was because I felt in charge of the life of the main character and I grew close to all the other characters present in the game. It was like watching a movie with the advantage of being part of it and deciding the outcome of the story (almost). I have been looking forward to a new adventure game for Amiga and I got really excited when clickBOOM announced the conversion of an epic adventure from Team17 called Nightlong. The idea of playing an adventure game on 4 cd's was quite appealing and as soon as the game became available I rushed to the phone and ordered my copy. What I received the day after was a plain package with a CD case containing 4 compact discs, a little manual and a registration card with a serial number needed to obtain patches from the clickBOOM web site. Of course, I immediately registered my game and a few days later I was able to download the version 1.1 of the main 68K executable which fixed some of the bugs present in the version 1.0. Things were not that easy for version 1.1 of the main PPC executable (available now to all the registered users of the PPC add on). Apparently, it was available only for beta testers and I had to almost beg Sofia at clickBOOM to get it, cleverly reminding her of what a loyal customer I have been in the past few years having purchased the full clickBOOM range of games available for Amiga (with the exception of Capital Punishment). The installation process was not as easy as I hoped. The Amiga Installer failed to install the game properly and I had to resort to a manual installation which, fortunately, was pretty straight forward. Also, the CD system used to duplicate the game is not compatible with all the PD and shareware filesystems available for the Amiga. You will be needing cacheCDFS, allegroCDFS or asimCDFS which are all commercial filesystems. I have tested the game using the allegroCDFS filesystem and after few modifications of the mountlist I managed to get the game up and running. Hopefully those niggles will be fixed in a future release. Once installed I immediately tried the PPC version of Nightlong (which is available to buy separately as an add on). A beautiful intro movie, in full screen, introduces the story. The hero in question is called Joshua Reev and he is an ex military man employed by the governor of Union City to find out who is organizing attacks on the Genesis Cybernetics Corporation. The passage between the intro movie and the in game graphics was completely seamless. The game takes advantage of the power of a graphic card and all the locations are displayed with the splendour of the powerful 16bit graphics. The backdrops are all pre-rendered (a la Resident Evil) and the characters on the screen are in pure 3D. The advantage of using pre-rendered backdrops rather than polygonal ones is an increment in speed of the game and the possibility to represent small details in a realistic way. The downside to this is the lack of animation, although for this adventure, Team17 has used small detail animations (lights, fans, etc.) to bring the backdrops to life. As soon as I started playing the game I was captivated by the plot and the amazing locations I was exploring. The puzzles are never too difficult (although at times they can be challenging) and I soon found myself playing the game for a couple of hours without noticing the time passing. I reached the second cd in slightly more than an hour. In a way, it was a good sign because it made me realize how addictive the game was. On the other hand I was worried about the length of the story and the lastability. Having paid more than £50 for the game (PPC version inclusive) I felt I should have had more value per money. Experienced players could finish this game in a matter of hours. The audio in the game is pretty good although, at times, I found it repetitive but I was impressed by the speech. All the characters in the game have been dubbed by professional actors and I must admit they have done a pretty good job. For all of you who don't like the voice-over there is an option to switch off the speech and have the subtitles on. The game, overall, seemed very stable. I loved the Blade Runner style used for the graphics and the way the story has been conceived. My only major concern is the time it takes to load the new locations and the in-game movies. Everytime you reach the end of the screen the computer has to load a new location, and having a good amount of ram available on my computer it would have been a good idea to have some of the locations loaded in ram rather than spooled from the cd. The in-game movies are more of a problem. I have been using a 24X CD drive to run this game and, at times, it took more than 30 seconds to load them. The result: out of sync movies with messy graphics. Thank God is not a continuous problem and apparently it only affects the longer length movies. The 68K version (which I was running using a 68060) was pretty fast and similar to the PPC version. The main difference is the intro movie and the in game movies which are not played at full screen. Something PPC-less players could live with. I have really enjoyed playing Nightlong in spite of the problems I have encountered and I can easily recommend it to all the Amiga gamers who love adventure games. Well done clickBOOM.