Title Mercenary (Second Review) Game Type 3D Adventure Publisher Novagen Players 1 Compatibility All HD Installable No (WHDLoad patch available) Submission Tom Waddington (email@example.com) Review Imagine playing Frontier, only after landing on the planet, you can get out of your ship and walk about. Then imagine you can't get back into your ship and have to search the planet for a new one. This is pretty much the situation Mercenary puts you in. (If you haven't played Frontier, Mercenary is a first person perspective 3D game.) After crash landing on the planet Targ, into the middle of a war between the Palyars and the Mechanoids, you must trade and fight your way up in the standing of either or both of the combatants until you can find a ship capable of leaving the planet's atmosphere and going home. The graphics are almost 8-bit in their lack of complexity: White wireframes on a green background (or a red background if you're playing the much harder Second City). The interaction with the Palyars and Mechanoids is limited to an occasional text message zipping along the bottom of the screen and sound consists of a static roar for engine noises, a wurbling ping to announce a message and a generic bang for gun shots and explosions. It still manages to be utterly immersive, though, creating an oddly convincing world even as you wander unhindered into top secret, underground military installations. Now, in these days of Half-Life and Metal Gear Solid, a game of this kind of graphical simplicity and Dizzy style puzzles might not have as much to offer as it once did, but if you can abandon your expectations of millions-of-polygons-per-second and complicated plot development you will find an enjoyable game with no pretensions to being anything other than challenging and immersive.