Title Legend Game Type RPG Players 1 Company Mindscape International Compatability All? Submission Phil J N Review One of the amazing things about the Amiga computer game market was the sheer number and variety of choices available to the buying public. The addition of larger memory modules, hard drives, extra external floppy drives, etc, all meant that the game developers could extend their already amazing talents and push the Amiga to its virtual limits. I`ve been playing games on computers since I bought a ZX81 in 1982, and I`ve watched one particluar genre become both a wonderous thing to behold, and also a bloated and hyped piece of embarrassment. My personal preference for gaming was sealed the day I loaded up a cassette driven "game", given to me by a friend, who said.... "load this up and see what you think" I loaded it onto my Spectrum 16k and was presented with a black screen with yellow writing that said "You are standing outside a well house next to a small stream..." (I paraphrase because old age addles the memory.) This game was called Classic Adventure. So I became a Role Play Game lover. For many years after that, no game came close to the gameplay, atmosphere, and sheer addiction of Classic Adventure..... until I installed a demo from a cover magazine of a Game called "Legend" Suddenly it was full colour.... it was 3D Isometric overview of the lands and buildings. The characters could be tinkered about with...their genders changed, their clothing changed, you could name them and choose their special skills. And then you set out upon the adventure of your life. You control a crew of adventurers who have the task of travelling the lands (portrayed as a map, initially, of rolling hills and green swathes of countryside) visiting taverns, Smithy`s, Alchemists, Rune Masters, to buy and sell equipment and ingredients to further equip your crew. This needs money. Looking over the map screen you would see your "safe towns" (towns allied to yourself) with blue flags flying, but, waiting around a few minutes would reveal some red flags and banners appear and start sweeping across the map. Each Flag had a different symbol to signify which enemy army it belonged to (ranging in toughness), and that was where the fun started. You would maneouvre your own Crew`s flag to intercept an enemy flag and then the battle was joined. Again, a 3D Isometric view would appear of the green lands, and you would enter the map at one point and the enemy would appear soon after. Arranging the formation of your Berserker warrior, assassin, wizard, and Bard was essential to provide protection for the weaker crew members, and all hell of battle would then break loose. Defeating an enemy would leave a battlefield littered with armour, gold, and occasionally, magical items for you to kit out your crew with or sell for a profit. You then leave the battle screen and head for the nearest safe haven, sell the surplus goods, and buy more equipment. The above description was only the Basic idea of the game, the real meat of it was in the dungeons and castle crawls. Puzzle solving, pathfinding, glyph reading and switch throwing taxed even the cleverest of minds, but there was always the urge to move ever onwards to solve the problems and cleanse the evil. Words actually fail me on this game when I try to describe just how good it was. At present, I`m considered a "minor" expert on the PC games of Baldur`s gate and Baldur`s Gate 2, both are magnificent, sprawling, luscious looking, RPG`s. The premise of these modern pieces of gaming excellence is almost identical to the game Legend. (but rendered in almost perfect sound and graphics) but they just cant manage the one thing that set Legend so many years ahead of the others in its genre: Spellcasting and wizardry. In all the RPG`s I`ve played since Legend, your Wizard or Mage collects spells, gains experience and knowledge, and then he can cast the aforesaid spells. Not so In Legend...oh no.... In legend your wizard had a spell book.... but it was blank. But he did have a mixing bowl and a pestle. And he did have access to the "runemaster" and the various places where he could purchase ingredients like Batwings, Sulphur etc etc. He then set about experimenting with ingredients and runes to see what worked with a "whoosh," and what fizzled with a "phutt!" As your Wizard`s experience grew and his runestone knowledge increased, it became possible to create a cascading firework display of spellcasting that could fill and affect an entire battlefield, creating a set of visuals that bordered on extasy when you realised that these spells were all of your own design and creation. As I said, words are so difficult to find when you come across something that exceeds perfection. I really do think this game achieved that accolade. I offer advice on a number of state of the art RPG`s for the modern PC, some I rate as high as 99% (Got a PC? Play RPG`s? Got Baldurs gate yet? No?? GO BUY NOW!!) But never have I seen a game like this compact piece of genius spread across a miniscule 2 Floppies for the Amiga. Baldur`s Gate by Interplay / Black Isle Studios is the best RPG in todays gaming world, but it comes on 6CD`s and takes up (full install) the best part of 3 GIGAbytes of space..... Legend took me months to complete and it used 1.4 megabytes. Now THAT is a measure of excellent programming and gameplay design. The only piece of software I`ve ever used that deserves the accolade of "100% Perfect"