Title Iron Lord: The Age of Chivalry Publisher UBI Soft, 1989 Developers Frederick Gaulbaire, Jeroen Tel and Row Mama Game Type Adventure Players 1 HD Installable Yes (With WHDLoad) Compatibility WB1.3 (All with WHDLoad patch) Submission John Burns (firstname.lastname@example.org) Profiled Reviewer Review This is a viewed from above adventure game with arcade sub game sections (archery, gambling, arm wrestling, etc.). The story is the usual one of evil uncle has siezed control of the country and of course it is up to you to right all the wrongs and put things back in order. Of course to do this you will first need to raise some support since he has an army and you... well you only have yourself. The game is played from a main map screen which shows the land and various locations (seven in total) which you can visit and explore. You visit these locations by clicking on the map and your character is shown galloping to that place. When he arrives at the place another screen will open showing the location (such as a village) in more detail. Once there you can wander around and find a building to enter, again another screen will open and you can converse, buy, sell, etc. There are also some other locations such as taverns or the village green where upon entering you can take part in the arcade sections of the game. The first of which you are likely to encounter is the Archery contest. This I found to be quite fun whereas the gambling games of Arm Wrestling and Dice less so. The purpose of these arcade sections is of course to make money with which you'll later be able to use to buy some troops and arms for the inevitable battle to come. All this seems easy enough but just to make it a bit harder from time to time during your travels you'll be beset by knights who seem determined to put an end to your somewhat puny existence. Fighting a knight is played out in a sort of first person 3D style similar to that used when a ninja attacks you in Lords of the Rising Sun. Okay so you've survived all the knight attacks, visited all the locations, completed the sub quests and built an army, what then. Well it is time to go to the castle and force your uncle into battle, where you command your army in the second part of the game, a wargame of sorts. Victory here will take you to the final part of the game, a chase through a large underground maze. Okay do you like what you've heard about the game so far? Well hold on all is not what it seems. The first part isn't that great with only a few places to visit (2 or 3) in each location and control in the villages as you manoeuvre your character around can be on the fiddly and frustrating side. The arcade sections are pretty easy to master and in no time you'll have won the Archery competition and have made lots of money which you can use to gamble and win more. The sub quests likewise are pretty much easily done and again lack any true depth. The wargame part isn't hard to finish either, provided you have a reasonable army at your disposal. The final maze is just that a chase through a maze - nothing to write home about. The game's graphics I'd class as adequate and reasonable enough but nothing which one would cite as a selling point or produce comment in the way that games such as those produced by Cinemaware generally get. Control as I mentioned can be frustrating at times as you try to move your tiny sprite between buildings in locations you're visiting. Though it has to be said, control in the arcade sections is pretty good. I don't know what the original C64 version was like but I'd say that our version isn't using the Amiga to it's fullest extent, or even anywhere approaching such an ideal. In conclusion, this then is a game of many parts and styles which for me fails by being jack of all and master of none. The overall impression is one of lack of depth and really the only thing I ever do nowadays is to go to the first village and play the Archery arcade section as a little diversion rather than as a proper gaming experience. Some may find this game enjoyable but I am only left at the end asking myself "Is that it?"