Title Genghis Khan Publisher Infogrames (1988) Programmer Kou Shibusawa Game Type Strategy Players 1 HD Installable Yes Compatibility OCS Submission John Burns (email@example.com) Profiled Reviewer Review Set in the 12th century, Genghis Khan is a strategy game of two parts, Mongol Conquest and World Conquest. In the first, your aim, as Temujin, (the Mongol chief who in real life was to become Genghis Khan) is to triumph over the other chiefs to achieve the title of Genghis. In the latter game mode you may play as one of the four nations striving for domination; the Mongol Empire (Genghis Khan), England (Richard I), the Byzantine Empire (Alexious III) or Japan (Mimamoto Yoritomo) with the object here being the unification of the Eurasian Continent. Gameplay wise there is little between the two modes, just different leaders and objectives, though with the stakes being higher in World mode, this is the more difficult of the two to win - In effect it is really a higher difficulty level rather than a different game. In World Conquest mode there are some additional factors to be taken into account in your planning and these are mentioned in the manual. i.e. If you play as Mimamoto Yoritomo then you are aged 59 at the start of the game, so as you are nearing the end of your life you must ensure that you have an heir available otherwise it'll be a short, and lost, game. Mentioning the manual, it is pretty well laid out and informative and also in addition to the necessary game stuff contains historical information on both the period and the characters you can play. Mouse driven throughout, there are two main screens which you will use, a map based one on which the individual territories or countries are displayed and from which you can access various other information windows and there is a battle screen. Anyone who has played or seen Lords of the Rising Sun will be immediately at home as that game is almost identical in its interface and gameplay to this. In battle mode the screen is set up in a hex based system with your individual units having set points allocated each turn. As with other games of the type you issue commands to each unit until their points are used up then end the turn and see the result. The icons used for the units displaying figures for strength, etc. and a representation of the type; cavalry, infantry or archers. The game easily fits into the usual turn based resource management style of strategy game with your being allowed to issue a set amount (3) of commands each turn; a turn itself encompassing a season, Spring, Summer, etc. To issue commands you can choose from various pull down menus which cover different aspects of your management. These include; Economic (tax, trading, population, etc.), Military (soldiers, training, recruiting, etc.), Personnel (governors, self training, marriage, etc.), Admin (diplomacy, internal policy, view territory, etc.). Turns can be daunting with only a set amount of commands give-able each time from the many commands available it really can be a hard choice to make. Do you trade this turn to get some money in, train your soldiers up a bit or visit one of your partners (some of whom are not too willing) for a bit of "the other" in hopes of an heir. Yep, you get to do the dirty in this game though you won't see anything and rape (captured princesses) and pillage weren't frowned on then either. From a difficulty point of view I'd say it isn't the most challenging game you'll come across but that said initially you may not have much success either. I certainly on many occasions have been defeated and had to restart, as each new game has some randomness assigned to the other leaders and their territories I don't believe that there really is a true overall strategy or tactic which will work on every occasion. Okay, one does soon learn that certain commands are very useful if used at the correct times but that isn't the same thing. I accidentally found out that a certain use of commands can make the game easier for you in the long run but as I'd class it as a spoiler you'll have to find the technique for yourself. Only hint I'll give is that there is a certain logic to why it works but it's not something you'd immediately consider doing, it seems a waste, especially at the start of the game. Overall I'd say it's a good solid game with no real faults. Oh, I know the menu system could be improved a bit and there could be better graphics and sound but these would be minor improvements and they wouldn't truly make much of a difference. Some owners of the aforementioned Lords of the Rising Sun may find it too "samey" to be worthwhile, whilst others may see the slight differences as just what they want. For myself at least, I can happily have both in my collection though granted I'm unlikely to play them back to back.