Title Damocles (Mercenary II) (Third Review) Publisher Novagen Game Type 3D Adventure Players 1 HD Installable With Patch: from Bert Jahn's WHDLoad page Compatability 68000 Amigas only (All Amigas with patch) Game data/utils Spoilers - aminet:game/hint/damocles.txt Submission Andy Helliwell Review When I first saw Damocles on my Amiga computer, I fell in love with it. For the time it was ground breaking stuff. I was watching the intro sequence with amazement, as my shuttle was aproaching the planet Eris. It entered orbit and flew towards a land mass way below. As my shuttle got closer to the land mass I could see buildings and roads. My craft was flying through the city to get to the starport where the game begins. In this game you get a real 3D universe, made up of a small solar system, and a comet called Damocles. Damocles is on course to smash into the planet Eris. You can choose to look around the Damocles gameworld, and let the planet be destroyed by the comet if you like. As long as you are not on Eris when the comet hits, you should survive, but I found that method of play to be very boring. You will have much more fun if you take the car to the Presidents residence, and take on the mission to save the planet. There are hidden clues and objects on most of the planets, some can help you in your mission to destroy Damocles, and some can be sold in the many shops, to earn cash enabling you to buy special objects. If you can afford, for example, a beacon locator, a flashing light will give the location of some hidden objects, it can be seen from space,so keep your eyes open, Commander ! There are several ways of destroying Damocles to save Eris. Your solution depends on which route you take, and which hidden objects or clues you have found. Gaming dice are hidden around the Damocles game world, these are teleportation points, and each side of the dice teleports you to a different place. You can even be transported to another planet, but you have to remember which side of the dice you entered, or getting back can be a nightmare! Damocles is a typical Amiga game, it is well thought out, and the game play is, as with most Amiga games, first class. You never know what you will find in this game. Unreadable text written on an unimportant looking wall inside a weird building, what does it mean? Could it be telling me something usefull? Maybe I should have picked the reading glasses up when I visited that moon, and why were they just lying there? These are questions that you will ask yourself time and again while you play this exellent game. Damocles is a bit of a lonely game, there are loads of buildings to explore, but not many have anything in them. There is only one other ship in the game, which is guarding a prison. Frontier has bulletin boards and pirates which give the player at least a sense of not being alone in the universe, and it is a shame that Damocles did not have this feature, but if there had been more computing power available when Damocles was being developed,who knows what would have been in this groundbreaking game? If I hear the birds singing outside and I realise to my surprise it is morning, I know I have just played an Amiga game. Damocles, The Settlers, Frontier, why do these magical games keep you awake all night? And how did they get them to fit on to a floppy disk?