Title Cybercon III Game Type 3D Adventure Players 1 Compatibility Not AGA but patch available Bert Jahn's WHDLoad page HD Installable With patch Submission Angus Manwaring Profiled Reviewer Review Cybercon III is unusual because long before the likes of Doom came along, it offered a game where the player found himself moving through a complex of rooms and corridors, shooting and being fired upon, from a first person perspective. In truth though, the game has very little else in common with Doom. The basic idea is that the central computer of your defence network (Cybercon III) thought it would have a go at running things itself, and you`ve been selected to infiltrate the complex, in a powerful armoured prosthetic suit, (rather like a small Mechwarrior) fight off the hordes of guardian robots and shut down the main computer itself. Piece of cake. It`s more complex than this though; your suit has a number of functions, each of which expends power, so you`ll be spending a certain amount of time collecting power cells dropped by robots that you`ve destroyed. Your suit has four power unit modules, and so if you`re exploring, you may just opt to have two active, leaving two in reserve, ready to kick in should the need arise to make a lethal response, or indeed a hasty getaway. Wandering around living off other people`s power cells may not sound a huge amount of fun, but there is a recharging device near the start of the game, and better than that, very occasionally you`ll find fusion units that can generate their own power while they are off-line, and this pretty much grants you power independence. A vital piece of equipment is your electronic tool which allows you access to various areas, but until you`ve collected the symbols that your key uses, many of these areas will remain off limits. The game area is huge, and there are a wide variety of locations, ranging from vast open areas to networks of corridors. Oh yes, and lots of lifts. It`s cunningly designed as well, sometimes you`re treated to a tantalysing glimpse of an area that you can`t yet access, and there`s one particular section where you have to configure your suit for maximum mobility and leap from one tower to another in order to cross ahuge chasm. If you don`t succeed, and you do miraculously manage to survive the fall, you won`t believe what`s waiting for you down there. Hint: You won`t like it. Your opponents themselves come in a varity of flavours and sizes. There are the ones which roll around, looking like the cotton reel tanks you might have made as a child, there are those funny-looking things, that look rather liked a ground variant of the alien craft, in "War of the Worlds" and there are the Angels, but they definitely aren`t angelic. The more I think about the game, the more impressed I am with what it offered. It can be frustrating initially, but it forces you to think methodically how best to utilise your equipment and manage your resources. Like many of my favourite games, it pretty much transcends the usual game categories, you`ll find adventure, action, resource management and even platform styles here. The bottom line? A beautifully designed game, that succeeds in delivering highly absorbing gameplay.