Title Codename Hell Squad Game Type Action Adventure Publisher Digital Dreams Entertainment, 2000 Players 1 Compatibility CD-ROM and 3Mb RAM HD Installable Yes Submission Kristian Hesketh (firstname.lastname@example.org) Profiled Reviewer Review HellSquad (or Codename: HellSquad to give it it's full title) is a half point and click, half-shoot 'em up adventure, although the balance lies more strongly with the puzzle aspect. The game graphics are well drawn, although quite poor for this day and age, in 32 colour EHB making it compatible with an A500 with CD-ROM and 3Mb RAM (who has this spec?). The sound is more than adequate with cool, chunky machine gun fire always availible at your disposal. Anyone who has played (and enjoyed) Monkey Island or Beneath a Steel Sky should feel instantly familiar with the game, but there are enough differences to make the game worthwhile. Your character is joystick or keyboard controlled, the former making it slightly faster to move them around. There is also realtime shooting availible where you must aim your gun in one of eight poistions in order to eliminate the aliens who attack you. Another original idea is that of having four different (although very similar) characters to do the tasks. You can leave them all over the different game areas so you do not have to trawl through every screen to pick up a missed item. All the characters share the same inventory which is nice. The game has a bad FMV intro filled which shameful acting performances which left me cold. It's a shame as the animation format used is good and manages full-screen playback with nice detail levels. The first game screen is a nice friendly grassland area with a lake and birdlife (which will vanish when you arrive). I used the keyboard to play the game and I recommend this to everyone as you still need the return key when playing with a joystick. The controls are fairly simple; walk up to an object and the object anim appears in the corner. Press fire/shift now and you pick it up. If you press fire without an anim playing your character arms and readies himself for combat. Swift volleys of fire can be sent across the screen when the fire button is now pressed and thankfully you never runs out of ammo :) The Use feature is slightly different. When you get a Look anim and you hit the return key, the highlighted item in your inventory is used. It's slightly confusing and could be a bit easier. Also, leaving the screen to get to a new area, requires two shoves in the right direction, which is a bit clumsy at times. Some of the ingame humour is passable and could have you chuckling occasionally, but there are grammatical errors (and strange references to the character's Mother-in-law) which detract from the polish and fun. The adventure itself is competent; easy puzzles to begin with steadily building up for a greater challenge. The plot does not match the masterly Steel Sky, and it is a more linear game than Monkey Island, but don't be put off. It's a good game and cunningly interweaves the point and click and shooting elements to create a new game style. There is no other game quite like it. And it is huge. Definitely a good purchase and a better game than Wasted Dreams. It's strange... Vulcan were originally to publish this game, but never got round to it and quit the scene. That was three years ago. The only differences I can see between this and the old versions are the intro and changes in the dialogue. It's been quite a wait, but it was probably worth it.