Title Chaos Strikes Back Game Type RPG Publisher FTL Players 1 Compatibility OCS/AGA, not 060 HD Installable No Submission Eric Haines Review This is the follow-up to Dungeon Master, the classic real-time 3D dungeon RPG. It's not the sequel - that would be Dungeon Master II. What is Chaos Strikes Back then? Essentially, it's a data disk for Dungeon Master, though it runs on its own. The phrase "more of the same" has never applied so well. Same graphics, same concept, same everything pretty much, but harder. Whereas Dungeon Master started easy and got hard, Chaos starts hard and gets harder. You can load in your party from Dungeon Master, and you'd better, because otherwise you'll be worm-food (literally) pretty quick. I would recommend that anyone who hasn't played Dungeon Master to stay away from Chaos until you've finished the former. Now, it's not entirely just a bunch of add-on levels. There's an animated intro and a couple of utilities on a separate disk. These allow you to alter the appearance of your characters, and to access hints. This is a rather clever bit: it reads your saved position and advises you based on that, and you can select increasingly more explicit hints if the first vague nudges in the right direction don't help. I'm proud to say I only needed this once, for a puzzle that involved holding an object up to a magic eye - it turns out I tried every damn object I carried *except* the one I needed. That's actually a good thing because you need to quit the game to run the hint utility, so if you get stuck a lot this will probably be rather annoying. (But then, this has the effect of encouraging you to think for yourself so you won't have to quit the game...maybe that was the idea.) I have to say that, while I mostly enjoyed Chaos Strikes Back, it's not as good as the original. It couldn't be as fresh and new, of course, but also the level design didn't quite work for me. In Dungeon Master, you could imagine that you were really in the dungeon of some evil wizard, whereas the levels in Chaos seem more like, er, a bunch of levels. Levels designed for the sole purpose of being hard, with teleporters and direction-changers everywhere, which makes mapping very difficult indeed. I suspect that even with the hints, most people will find it frustrating. But if you finished Dungeon Master and want more of a challenge, this could be it. As long as your expectations aren't too high and you're good at the game, it provides some decent dungeon-crawling, monster-bashing fun.