Title Battle Isle '93 Game Type Strategy Company Blue Byte Players 1 or 2 HD Installable Yes Compatibillity All (Disable AGA) Submission Neil Matthews Review BI 93 is a turn-based futuristic strategy game, which can be played either against the computer or another person. It'll run on just about any Amiga, but you'll need to disable AGA if you have it, and it plays MUCH better from hard drive. Each game is a single battle between two sides. Each side has several types of tanks, robot infantry, artillery and air units. As you progress through each battle, you get more and better units to play with. The games are played in turns, but this is done very cleverly. The two opponents both play at the same time, but take it in turns to move and fire. You get a vertically split screen showing each player's view (you see the map from overhead), and while one player selects units and tells them where to move the other selects them and tells them what to fire at. The firing doesn't happen immediately; when you've both finished your selections you end the turn and the computer works out all the combat, which takes effect BEFORE the movement. Confusing? Not when you play it. This means that a unit you've just moved can get destroyed before it sets off, but it does allow the game to give you the feeling that it's all happening in real time. Whenever there is combat you get a neat little overhead animation showing the units in a group firing at each other, which can be really nail-biting as you see your best tank squadron getting pummeled by artillery... The graphics are superbly done, with the units much better-looking than those in, for instance, Dune II. There are a few animations thrown in from time to time as well, all of which add to the atmosphere. There are loads of tactical elements which enhance the gameplay - units which survive combat get gradually tougher, you can build new units in factories or repair them in depots, you can capture the enemy's factories and depots, you can transport units inside other ones and so on. The game is best played against a human opponent, because computer AI is never going to give you the same challenge. The programmers make up for this by making the computer heavily outnumber you - several of the battles start out with you being so horrendously out-gunned that if it was a real battle you'd just give up. However, luckily for you computers aren't good generals so they just tend to throw everything at you all in one go. This means you can usually survive (if you're cunning) with a fighting retreat, repairing key units and gradually wearing the computer down to the point where you can attack back (thanks to the fact that the more times a unit survives combat the tougher it gets). This is a top game. The look and feel is brilliant, the difficulty is pitched just right. It has given me countless hours of fun and I can't recommend it enough - 10 out of 10, at least.