Title Another World (Second Review) Publisher Delphine (1991) Game Type Action Adventure Players 1 HD Installable Yes (With Patch) Compatibility All Amigas (but only from PAL or NTSC WB) Submission Emanuele Rodolà Review There are no other words to describe Another World but an amazing classic arcade cinematic adventure which paved the way to other great things; a major hit in the story of action adventures for Amiga, and not just the Amiga. You play the part of a scientist, who during a night of experiments finds himself transported to a parallel world as a consequence of a thunderbolt hitting the lab at the crucial moment. The game starts immediately after the excellent intro sequence, and you're put straight into the action, gasping for air from the middle of a pool with alien tentacles rising up to pull you down. The game boasts a moderately frantic action style, especially at the beginning part, where you'll rarely find yourself standing still for a moment, and always wondering what comes next. And I must say, expectations are never disappointed here. The game-play is of the standard adventure-platform type, with horizontal scrolling and very, very good animated sprites all over the place; characters are perfectly blended to the surrounding environment, and not a few times you will catch yourself yelling enthusiastically "EUREKA!" and interacting with something you thought was part of the environment at first glance. Middle-game sequences are amazingly well-done and quite functional to the storyline evolution; even if the progression of facts is pretty linear, the plot is interesting and there's never a lack of entertaining inventions and developments. The game is spangled with little pearls here and there, and a different ending video-sequence is provided for each time you lose your only life. And talking about this, there is no savegame but your are a given a password for the current zone and situation (which is not the state of the game, but some sort of checkpoint which is triggered when you complete a part of the game or solve one of the many puzzles throughout the game) each time you die. There is an abundance of password-checkpoints so you won't find yourself having to re-play the difficult part again after you die (just make sure you take note of the password. Sound effects are another strength of the game, but as for the music I can't say much; only the intro and outro music are present, there is no music in the middle-game sequences and no background music at all. The composer, Jean-François Freitas, is not known to me for any other game-score, but his work is neat, and minimal background music would not have been wasted. This does not represent a low point for the game though, which is nonetheless fully enjoyable and presents many positive aspects all the way from start to finish. As for the game difficulty, this title has always represented one of the toughest challenges to me in the past, in fact some parts require a certain familiarity with the commands (which are nevertheless pretty intuitive and make the game very playable), and sometimes even some luck. Another World is the kind of game that requires quick reflexes and some amount of patience for the trickiest parts, but you'll always manage to sort it out without getting too frustrated by them. Sometimes you will find yourself stuck at a point with few clues of what to do or, more often, how to do it. But the good thing is that you will find yourself playing this title again and again, even only playing the same parts again and again; the game is never boring and very enjoyable, although maybe a little short. Another World is a landmark in the action adventure genre and even if it got a little dimmed by the great success of Flashback (which is considered its successor but has little or nothing to do with it), it remains an amazing title to play in its very own fashion, and I think of it as an experience I have always enjoyed and never got bored of.