Alien Breed 3D 2 (The Killing Grounds) (Third Review)

Title           Alien Breed 3D 2 (The Killing Grounds) (Third Review)
Publisher       Team17 / Ocean (1996)
Game Type       3D Action
Players         1 (2 by modem or serial)
HD Installable  Yes
Compatibility   AGA only
Demo            aminet/game/demo/ab3d2-tkg*.lha (2 parts)
Game data/utils Speed-up patch - aminet/game/patch/TKG-Patch.lha & TKGTurboPatch.lha
                Alternative editor - aminet/game/hint/AB3Dedit.lha
                New levels and cheats - in aminet/game/data/ and game/patch/
Submission      Richard Byrne

 The day I got a working copy (my shop originals were bust) was a sad day
indeed. This shows exactly what T17 bosses thought of Johnny Customer,
right down to the AMOS editor instructions that basically told you to ****
off and work it out for youself. This is one rat's arse in a box and no

 This could go on for hours, so instead I grant thee a small mercy and
demand that you DON'T buy this travesty because:

 The source code (released to AF) was cruddy and half baked, with no
optimisation. And resultantly the game is painfully slow on ANY system.

 Also included:

 Enemies that are near impossible to hit.
 Guns that are near impossible to aim.
 Codes which are near impossible to enter.
 Levels that are near impossible to like.
 Gameplay that is near impossible to enjoy.
 Crap graphics & texturing.
 Crap sound.
 Fictitious AI.

 You will have paid for it and being resonably perceptive, it will take
years to build up trust for programmers after being bitten (again), by
which time it will be too late for the 'classic' Amiga.

 Incidentally, I was told that the programmers didn't want to release it
in such an appalling state, but T-17 went ahead and did it anyway. Just a
rumour, anybody?

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