Alien Breed 3D 2 (The Killing Grounds)

Title           Alien Breed 3D 2 (The Killing Grounds)
Publisher       Team17 / Ocean (1996)
Game Type       3D Action
Players         1 (2 by modem)
HD Installable  Yes
Compatibility   AGA only (unofficial GFX card version may be available)
Demo            aminet/game/demo/ab3d2-tkg*.lha (2 parts)
Game data/utils Speed-up patch - aminet/game/patch/TKG-Patch.lha & TKGTurboPatch.lha
                Alternative editor - aminet/game/hint/AB3Dedit.lha
                New levels and cheats - in aminet/game/data/ and game/patch/
Submission      Dennis Smith Profiled Reviewer

Originally planned as an update for the brilliant Alien Breed 3D (promising
full screen 1x1 display), this project grew and grew and was eventually
released as a sequel.  It features a more complex 3D engine with better
lighting effects, proper 3D weapons and enemies and sixteen new, sprawling
levels.  The specs are impressive, the demo promising, but what is the game
like to play?  Well, as you may have heard, the main stumbling block is one
of speed - the game is slow, even on the faster processors.  On top of
this, it has a very high difficulty level (admittedly a feature of most of
the Alien Breed series).  If you can cope with the high difficulty level
and don't mind using a smaller/less detailed display you'll find it a dark,
very atmospheric 3D-shooter which has plenty of scary moments.  For most of
us mere mortals, with a buggy front-end that's liable to hang and no option
to save mid-level, it's a very hard taste to acquire.

The game also comes with a level editor but this is just as difficult to
get to grips with and also liable to crash. Fortunately there is an
unofficial alternative editor available on the aminet.  A few home-grown
levels have been made available publically.

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