Okay now for the Obligatory Legal Bit (OLB). If you do submit a review, it becomes copyright of the AGDB, and I reserve the right to use it in any way I see fit, for example; attempt to correct the spelling, edit the length, submit it to a magazine etc. etc.
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Below is an example review for your reference, but please feel free to do your own thing.
The Sentinel The Sentinel
Title The Sentinel Game Type 3D Combat Sim Players 1 Compatibility Not AGA Submission That Angus geezer Review The Sentinel by Geoff Crammond was first released for the C64 and I believe the BBC computer. I remember reading the review in Zzap 64 and I think two out of three of the reviewers loved it to death, but Jazza Rignall was not so happy, and felt that it certainly wasn`t everyone`s cup of tea. Which I suppose is fair enough. What Sentinel is though, is one of the most original games ever created. Obviously the Amiga version of the game is somewhat enhanced on the old 8-bit machines, but the basics remain pretty much the same. The Sentinel is about energy management. You, the player, exist on a sort of island floating in space, and you must navigate your way to the highest point of the island. It`s more complicated than that though. The islands, there are thousands of them, are rather like a chessboard, but have many different levels, effectively hills and valleys, of various sizes. The "floor" though is chequered. Your movement is performed by creating a replica of yourself and "beaming" across to it. You would then typically absorb the husk of your old body, thereby losing no energy. It is possible to ascend one level at a time, in this way, and so access the island`s summit. But it`s more complicated than this..... Each island has a Sentinel, that stands on the summit, and rotates 30 or 40 degrees every few seconds. If he can see the square on which you`re standing, he will start absorbing your energy, which depletes rapidly. Now on the island, many of the squares have trees on them, a tree is the lowest unit of energy. You can make trees, although there`s no particular point, you can also make boulders, which are equivalent in energy terms to two trees, or replicas of yourself (robots); worth three trees. The Sentinel (the bad guy, not the game) is programmed to start absorbing from anything it can see worth more than a tree, ie a boulder or a robot. This is bad news for you, but the good news is you can absorb trees, and boulders, and ultimately, when you can see the square he`s standing on, the Sentinel himself. Boulders are particuarly useful, because you can use them to make an artificial platform on which to stand. This game is largely about your elevation. Well, that`s about it, as you can see the main problem is explaining what the game is about, rather than saying how much you like it. It is a superbly creative game, which can generate some very exciting moments, particuarly when the Sentinel starts using Sentries to help him. The Amiga version is much faster paced than the original and includes a useful option to view the landscape as a whole while your playing. There is also some cleverly composed background music that seems appropriate to the gameplay. A classic game.
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