Title Robocop 3 (Second Review) Game Type 3D Action Company Digital Image Design and Ocean Players 1 HD Installable Yes (With Patch) Compatibility All (With Patch) Submission Shane Armstrong Review It has to be said that the previous two Robocop games for the Amiga were ........awful. Produced by Ocean, and in those day's 99% of Ocean games were film license platformers with no imagination or any flair. They just sold copies on the title of the game, based on whatever blockbuster movie it was supposed to be representing. Robocop 3 however was a complete change from this direction, and employed the talents of Digital Image Design (previously responsible for F-29 Retaliator and Epic, both superb games). This group of programmer's gave us a film license on the Amiga that no other film license on the system ever came near to being half as good. Instead of the tired platform game they came up with a game that included four totally different 3D sections, Beat-Em-Up, Driving, Flying-Shoot-Em-Up, and by far the most playable and memorable section, the first person shooter! Yes way before Wolfenstein and Doom this section is personally one of my favourite gaming "moment's" ever. The game was based on the movie, and therefore you could play through the game in a story mode or in an arcade mode where you could pick which of the four sections you wanted to play. Now you may think reading this so far that I love this game, and I do, apart from the beat-em-up and flying sections, which I never really played. I just used to stick the game on arcade mode and either drive around smashing into felons or played the excellent first person shooter mode. I don't think the beat-em-up and jetpack sections were DID's favourite's either and I think they were added to add a more long term aspect to the game, I say this purely because they were no where near as playable and well thought out as the other two sections, which is what I'm going to concentrate on. The driving section had you roaming around a futuristic Detroit in full 3D waiting for a radio call to tell you where crimes were being committed, upon receiving this information you headed in the direction of the crime via map and radar in the bottom corner of the screen, upon arriving at the scene you found a criminal's car and had to ram him into submission by slamming into him until his energy was depleted before yours. This may sound like Chase HQ, but remember it's in 3D and is a lot more fun. Ah, now for the best bit, the first person shooter, this had you looking through Robocop's eyes, complete with animated targeting etc. from the film, and taking down terrorists without hitting civilians. The terrorists and civilians are just silhouettes in your view, this must have been employed to keep the game's speed up, but it still looks ok and the music is suitably haunting for the paranoid situation of not knowing who's going to pop up next. This section for it's age was completely unprecedented in Amiga gaming, and just showed what good programmers could do if they took their time. Overall the game was presented in a very filmic fashion, complete with news bulletins of upcoming situations, and a good adventure in the story mode. However you will find yourself, like me, playing in arcade mode and enjoying the driving and superb first person mode over and over again. So for a different game and a blinding license this is THE game to go for the multi-talented Commodore Amiga.