Title Lamborghini American Challenge Company Titus (1994) Game Type Driving Players 1 or 2 Compatibility 1 Mb HD Installable Yes (WHDLoad Patch) Submission Kristian Hesketh Profiled Reviewer Review Lamborghini is a classic sprite based parallax-scrolling racing game from back in 1994. When it was released it received mixed feelings from the Amiga press, because although it was a great game, it was almost identical to it's two year old prequel, Crazy Cars 3, with the added gimmick of a 2 player option. Judge the game, without considering the events around it's release, and you discover that it's a real gem of a game and certainly the best sprite based racing game on the Amiga! A bold statement that requires justification, I think you'll agree. The whole game is based around illegal races that take place throughout America. You bet on the outcome and try your best to win every race, not forgetting that all the other evil racers will also be attempting this. You start the game with a Lamborghini Diablo with a modest amount of cash, with your aim being to become champion of the top division of the races. In the lowest group you need to raise about $50,000 to get a chance at the next division. You start your first race and accelerate away with the fire button (Although you can use "up" to accelerate i.e. if you're mad) and soon you find yourself twisting and turning through the seething mass of vehicle madness that is the American highway system. The handling is beautiful and the roads are well designed, so if you fail to win a race it's usually your fault which is always A Good Thing. Not all the cars on the road are racing and so skilful manoeuvring is often necessary to avoid the slower cars. If you hit the back of a car it is quite hard to avoid it again as you accelerate away and your damage will increase. As the game goes on the races get longer, harder and more rewarding. The police are out to get anyone over the speed limit of 110km/h and I usually drive flat-out at 272km/h. Once the extremely fast cops are on to you it's quite hard to finish the race, let alone win it, but you start the game with one Turbobooster which is just enough to make the Police forget about you, if you use it well. Rain makes the control of your car painful and there are a number of road obstacles just waiting to slow you down. The obligatory shop contains all manner of exciting goodies for any would-be racer including speedups, turboboosters and more original ideas such as, Police detectors, radar jammers and night-vision goggles. There are tough smudges on an otherwise great performance. If you do fail to win a race, it's almost not worth continuing. You really do have to win all of your races to do well enough to progress. The save game facility is also a bit naff, it only saves when you have gone up a division and I have only managed it once when the HDInstaller refused to save it.... It's alright now though I am assured. This could almsot have been a review of Crazy Cars 3, except for the 2 player option which is exactly the same as the main game, but with 2 human cars. Interestingly, both players have to complete the "divisional challenge" before the next division can be played. The game is better that the Lotus series because of all the extras and the better game design. Racing through Highways at night being chased by the Police is just more exciting than most other racers. I think the handling of the cars is nicer than Lotus too. There is no serial link option, but it's so underused in other games anyway. The game is brilliant and comparing it to "modern" attempts such as TurboRacer3D and even FlyingHigh (without the handling patch) is quite pathetic to say the least. Ahhhhh.... They don't make nostalgia like they used to.