Title Leisure Suit Larry (Enhanced Version) Game Type Adventure Players 1 Compatibility All Amigas HD Installable ? Company Sierra (designed by Al Lowe and Mark Crowe) Submission Seppo Typpö (email@example.com) Profiled Reviewer Review Back in 1987, Leisure Suit Larry, a humourous graphic adventure, arrived on Amiga screens. In 1991, Sierra decided to revive the old classic with enchanced graphics and sound, while sprucing up the gameplay with their (then) new icon based user interface. The Man in Polyester was back, looking and sounding better than before. But is the new version a worthy successor to the old classic? Simple answer is - yes and no. The enchanced graphics meant 256 colours in the IBM compatible world - on the Amiga side this meant 32 colour dithered graphics with a rather shabby colour palette. Apparently the colour scheme was downgraded with no regards to picture quality - the backgrounds look unclear and textures 'fuzzy'. Luckily the animation is fluid - the only notable slowdown happens in the casino scene where there are lots of moving things on the screen (in Sierra's case.'lots' means 'more than three moving characters'). Interestingly, similar slowdown appeared on the same scene in the original version - hinting that game is exactly the same game as the original but with uppgraded audio and visuals. Speaking of graphics, the biggest difference between the original and this enchanced version is in the main character graphics. Larry has been transformed from a 'lego man' to 'Mr big giant potato head', resembling his picture on the gamebox cover much more than before. Whether you like this new comical look is up to personal taste - but it does add some 'personal flavour' to the character. Soundwise the game is really enchanced - there's now properly orchestrated four channel music and also some speech samples which are put to good use - for example, you can now actually hear the "What a pervert!" line when Larry buys 'lubber' in the famous general store scene. The biggest change in the new version is without doubt the new user interface. When designing their own icon-based UI, Sierra chose a very different path than for example LucasArts. First, the selection of verbs is very limited - walk, look, action, talk - and second, they are chosen in a very straightforward manner, by either continuously clicking the right mouse button until the mouse cursor transforms into the required choice or by selecting them from the icon bar which appears at the top of the screen if you move the mouse cursor over it. The new system is very easy to learn and use. The original Larry has a notoriusly strict text interface. The parser was very picky - even if you knew what you had to do, you still had to type in the exact words to successfully execute your actions. The icon driven interface relieves the player from this unnecessary burden - but due to its simple nature (and because of the simple puzzles Larry has) it also takes some of the challenge away. You'll also miss all the clever insults programmers (Al Lowe and Mark Crowe) built into the game to tease the unfortunate player - this undoubtedly is a positive thing to some players but also something that I think is an integral part of 'The Larry experience'. While the original version has a special place in my heart and despite the slightly flawed conversion (especially on the graphics side) I would recommend this new version over it. The actual gameplay has not changed at all - all the toilet humour and shabby scenes (complete with the animated 'CENSORED' plate) are still there. If you own the original version there's no reason to buy this unless you are stuck in the original and want to play the game with the new easier user interface. Also, if you hate the game style Larry represents, this game is unlikely to turn you into a convert.