Title Full metal Planete Game Type Strategy Players 1-4 Compatibility All Submission Angus Manwaring Profiled Reviewer Review This was a forerunner to games like "Battle Isle" in that it brought "sex" to the strategy game. Arguably unlike "Battle Isle" though, FMP didn't do this at the cost of tactical depth. In the game, you and your opponents are trying to mine as much metal from a planetoid as you can, within your 24 turns. In practice though, this is best achieved by annihilating the opposition with the range of combat craft in your possession. These consist of tanks, super tanks, and attack boats, although other non-fighting vehicles, like barges, crabs (carrier vehicles) and weather hens (able to build tanks and carriers, and forecast tides) are also available. The game world is viewed from above with an optional hex overlay. Control of the various functions is well implemented, and there are handy features on the map screen that display, for example, tidal effect, and the fire zone generated by your offensive units at the click of an icon. The sound is appropriately clunky and metalic, and there is even a simple art program you can use to design your own flag. The AI of the computer controlled players is quite limited. It doesn't plan as such, it just analyses the situation on a turn-by-turn basis and then quietly executes it's decisions. As Kirk Douglas once said, "You can't teach them sacrifice." and this is often their undoing. Be careful though, the AI may not be that clever, but within it's own limitations, it doesn't make mistakes - The rest of us frequently do, and if you've set the time allowed per turn to a reasonably challenging setting, the computer will often give you quite a run for your money. In FMP your alloted movement is fully transferable, so you could, for instance, move everything slightly, or alternatively pull off some stunning attack strategy by using all your movement on one or two vehicles. To further accentuate this possibility you can hoard your movement points (up to a fixed amount) and then when you have sufficient, attempt a game winning masterstroke against your opponent. To actually attack anything though, you'll need to have 2 armed vehicles in range of your target. This may not seem very realistic, but it does create a very challenging game. Additionally, all areas that are in range of the 2 (or more) vehicles may not be entered by the enemy on his turn.... unless, that is, they make use of the "second arrival" manoeuvre. Basically this allows you to enter a protected zone providing your very next move destroys the vehicle or vehicles generating that zone. It sounds complex, but actually the gameplay hangs together beautifully. Where I used to work, we had an Amiga for generating titles on a video editing suite, and every lunchtime for months, four of us, plus spectators would sit round the 1084 monitor needling each other and desperately trying to pull off some spectacular strategy. There is an armchair General in everybody, and given a fair chance this game will happily prove that. I'd recommend Full Metal Planete to pretty much anybody, it may not be quite what the average strategy fan is looking for; there are less units in the game than the in Battle Isle games, and the purpose is actually collecting metal rather than specifically conducting offensive operations against your competitors - but the combat is done superbly. It's about planning, seizing opportunities and working quickly under pressure. There is almost no luck involved, you take the credit or the blame yourself, and the computer doesn't cheat.