Review Title Cubulus Company Software 2000 Game Type Puzzle Players 1/2 (hotseat) HD Installable Copy to hd Compatibility All (?) Submission Joachim Froholt Profiled Reviewer Review In November 1991, CU Amiga were proud to present a brilliant PD game called Cubulus on one of their coverdisks. Or, at least, that's what they thought at the time. Because Cubulus wasn't a PD game at all, but a commercial title published by Software 2000. A couple of months later, CU printed a notice where they explained that they had received claims of this, but that they had not been presented with proof. Nevertheless, they asked PD libraries to cease publication of the game until further notice (the game was already listed in several PD libraries, but whether this was because of it being on CU's coverdisk, or the reason why CU put it on their coverdisk, I don't know). I have no idea how this matter was resolved (Software 2000 was probably not too pleased), but at least Cubulus found it's way to thousands of CU-buying Amigans across the globe. Anyway, on to the game. Cubulus, from the profilic German developer Tobias Richter, is a puzzler which borrows it's gameplay from Rubik's Cube (you know, that highly annoying but strangely addictive puzzle-thing that everyone owned back in the eighties). Instead of a three-dimensional view of the cube, you get a two-dimensional view where you can see all sides at the same time. And instead of being limited to six sides (as you are with a proper cube), the size of the "cube" varies from 4 to 25 sides, depending on how difficult you want to make it for yourself. So, what about the actual gameplay, then? Is Cubulus fun to play? The answer is a definite yes, but just how much enjoyment you will get out of this game depends a lot on your personal taste in games. If you like puzzle games, you'll like Cubulus. The longevity of the title is a bit questionable, though. There are tons of levels, but strangely enough they're all available right from the start, and besides this, they're not very different from each other. In fact, the only difference is the difficulty. Not only is the gameplay the same throughout all the levels, but so is the graphics style and music. The gameplay is accompanied by an excellent set of tunes created by the Norwegian musician Bjrn Lynne (Dr. Awesome, for all you demo fans). The title tune is none other than the brilliant Moongazer, a truly classic Protracker mod. The graphics found in Cubulus are hardly memorable, but they serve their function well, and have a certain slick look to them. In total, Cubulus is a pretty good puzzle game. You can make it as easy or difficult as you wish, so everyone should find suitable challenges here. But, while the game has an excellent "pick up and play" quality, it's not a title which will entertain you for hours at a time. Also, you won't ever be curious about the next level, since you know it's very similar to the one before it, only a bit more difficult. If you like abstract puzzle games, you won't be very disappointed with Cubulus, but if you prefer Lemmings-style puzzlers with great graphics and interesting levels, this might not be the right game for you. Notes: This review is based on the version of the game which came with CU Amiga and not the boxed version. Fans of Tobias Richters early Amiga productions, which included 3D rendered animations and slideshows, might be interested in knowing that his company, The Light Works, is responsible for some of the most stunning intros and animations in the games industry (If you use a PC, check out the Patrician II intro for an excellent example of their current work). Bjrn Lynne is also highly successful today. He's published several highly acclaimed records through his company, Lynnemusic, and he's responsible for the music and sound effects in many modern games.