Title Armour-Geddon II Game Type 3D Combat Sim Company Psygnosis Players 1-2 Compatibility All (probably) HD Installable Yes Submission email@example.com Review This game is a very special mixture of strategy, action and simulation. Set in a post-nuclear-war future, the player has to build an infrastructure of factories and sources for raw materials to enable his engineers to build a rocket which will destroy a satelite in orbit that threatens the remnants of civilization on Earth, while defending his installations against the CPU controlled opponent, that has a similar goal; it's just that he wants to activate that deadly weapon in space. After starting the game you'll find your 3 bases on the battlemap as well as a number of factories, research labs and mines. Capturing those installations will speed up your R&D efforts and production rate and slow down the enemy. R&D is vital because the vehicles you start with are slow and clumsy. Later versions can cary much more weaponry and are more agile. There are some sub-missions to fulfill during the game (i.e. to destroy/capture certain buildings) which will, after a successful mission, reveal more information, i.e. the position of more enemy factories and bases. The strategy part has not the depth of a pure strategy simulation, but this is no big problem, because... ... what makes this game different, is the fact that all those battles you plan on the map are not just calculated by the computer, but fought by yourself in a real time 3D environment. It's rather detailed for a game from that time ('94) and can still be run on a bare A500. You can have 6 units at one time on the battlefield and you can instantly switch between them via the F-keys. The vehicles you are not currently in control of are controlled by an auto pilot, or even better by a friend connected via a null-modem cable. This is definitely recommended because four eyes see more than two, and two vehicles can take out more enemies than one. You could for example control a fighter plane to protect your friend in a light tank from enemy air attacks, while he captures an enemy factory. The above mentioned units are only two out of a wide range of totally different vehicles. You can choose between light and heavy tanks, a hovercraft, a truck, a fighter, a bomber, a helicopter and even a zeppelin. You can then equip your vehicle with different equipment; from external fuel tanks, a cloaking device or a teleporter to lots of offensive weapons like lasers, shells, bombs and different missiles. The physics model is not 100% accurate, but still good enough to make you feel the difference between all of the vehicles. The game is difficult, but nevertheless a good mixture, and although strategy purists won't be absolutely satisfied with the respective part of the game, I can safely recommend it to everyone who doesn't absolutely hate flight or tank-sims and strategy games.